Uncharted 4: A Thief’s End Campaign Review

Nathan Drake is back and for one last heroic adventure in Uncharted 4: A Thief’s End. Does Naughty Dog still got the magic that kept us glued to the previous titles?

In a short answer, yes. With an engaging, absolutely brilliant single-player campaign, addictive and enjoyable gameplay, and visuals that’ll have anyone’s jaw dropping, Uncharted 4: A Thief’s End is truly Naughty Dog’s best work yet.

If it ain’t broken, then improve upon it and that’s exactly what has happened here. Fans of the series will no doubt have no issue with familiarizing themselves with Uncharted’s satisfying third-person, puzzle solving and platforming gameplay that had remained nearly much of the same throughout its series. However, much of the controls have been improved upon on, along with some well welcome changes to make the old feel fresh. An example of this is the introduction of a far more open. Areas offer multiple pathways, and despite them all still leading to the same destinations, having to go back and replay a level for collectibles wouldn’t necessarily be the same as now you’re given the option to tackle objectives differently, a mechanic obviously taken from The Last of Us, another one of Naughty Dog’s title. The world feels open, but it keeps the linearity of previous titles. This goes hand and hand with how fluid the near 30FPS movements and animations are, creating a seamless experience for the player. And let’s not forget what a graphical feat. Uncharted 4 is.

Even when the game is at it’s slowest, you never feel bored as there is just so much to be amazed at. Every small detail in the world looks so beautifully crafted, you would swear a greek-god painted it themselves.It has near photo-realism, yet a touch of Naughty Dog unique art design to really give the visuals that astonishing look. You could pretty much take a snapshot of any scene in the game and you would swear that it’s concept art you would see in a book. Naughty Dog aren’t no strangers when it comes to pushing a console to it’s max, though this seems to be beyond what many will expect for the final product. Just when you think they couldn’t push more, they do. Uncharted 4 is truly a monument of spectacles.

And of course, this package wouldn’t be complete without it’s story. Now without diving too much into it, as we don’t want to spoil anything, Thief’s End has a fantastic, well written, and deeply involved single-player campaign that is easily the best yet in the series. The story begins with Sam, Nate’s older brother, coming to him out of the blue after about 15 years of being missing. Nathan, shocked by this as he thought he had been dead, vows to never to fail him again, thus beginning a journey of the two brother. Now, like many, we too were worried that with this being the fourth installment that just introducing a random family member would have created many plot holes, but the writing is done so well, so organically, that all those worries were washed away. Sam doesn’t feel like an outsider, and this is all done with the humorous banter between the two throughout the campaign. Character development has always been a fault in many video games, yet it’s done so well here you feel like you’ve known the full cast your whole entire life.

The story also features probably some of the best motion capture and voice acting seen in a video game. It’s so believable that at times you would actually think you are watching a live adaptation. The line between a video game and a film has never been so blurred in the entire history of video games.

In conclusion, Uncharted: A Thief’s End is the brand-new benchmark in gaming when it comes to delivering a highly quality, and very enjoyable product. There’s are few titles that I consider “among the greatest” over the last decade of gaming that I have done, and Thief’s End has just joined that list of all time greats.

I have yet to dive into any multiplayer but expect a review of that when I get around to it.

Score: 10/10

Check out our complete gameplay walkthrough:

  • VOR

    Playing this at 12 tonight
    Only multiplayer though, not touching the campaign until I can properly sit down and enjoy it. I don’t expect the servers to run too well at launch though, so maybe ill just look at the menu until I fall asleep. Either way, I am a very happy man