Sniper: Ghost Warrior 3 - Slaughterhouse Gameplay Walkthrough

Slaughterhouse Gameplay Walkthrough of Sniper: Ghost Warrior 3 in 60fps.

  • Maldy

    I’ve watched this gameplay twice already and I think that it is awesome! I’d like to see more gameplays like that. The gameplay was very dark once he has gotten inside the slaughterhouse but I think that the winter adds a lot to the creepy factor as well

    • DannyB

      Oh yeah the slaughterhouse is very creepy as you say, but I’d say that the winter is even more important. I mean All the gameplays in summer are very colourful and this wouldn’t work so well with the slaughterhouse location

      • Andy

        It’s hard to make such frightening mission at day, when sun is shining. Eg. so colorful area in far cry doesn’t makes me feel like in that mission in SGW3.

        • DannyB

          That’s right if horror movies ware so colourful they wouldn’t be scary. It is awesome that the game will start in summer when everything is colourful and when we get to winter, the game is going to become creepy

          • Clamp

            This game will contain few seasons. In autunm we will have rainy days and nights. Now, imagine such mission, but with rain playing in background. Rain drops on the roof and windows. And suddenly someone is closing. He [she?] hands something. Its littilebit shining in the weak light comming though the windows. Few more steps. It put that hand up and we see a bathed in blood machete. Who will be faster: out finger on trigger or screaming for blood blade?

          • mistydrakkar

            Seemingly the seasons are not important in the game, but I think it’s really helpful to build atmosphere of the game.

          • Clamp

            Except season there are many different detail, that help build atmosphere of the game. That can be NPCs, buildings, even enemies. Everything that will make unique eperience.

          • Andy

            …and sound ๐Ÿ˜‰ I’m wondering what music will be in sgw3. I’ll never forget ‘st. petersburg stakeout’ in Hitman. Jesper Kyd made awesome atmosphere.

          • Clamp

            And yes. Music is very important when it goes to building a tension. On famous composer is making music for SGW3. I’ve played Hitman 2 long time ago, but YT remembered me music form this level.

          • hooker

            Music is very good so far… Unless I remember some trailer in a past with some terrible song which doesn’t fit at all.

  • Fatty

    Man this is something completely new! Firstly this is winter setting and it looks gorgeous! Secondly the fact that the game was going to have so much blood and gore shocked me but I like it a lot!

    • Andy

      Yes ๐Ÿ™‚ So creepy and dark. The atmosphere makes my heart beats faster, especially when I’ve watched it on headphones at night.

      • Fatty

        Oh sh*** man watching it at night would be so creepy… Which style do you like more? The previous gameplays easy-going and colourful or this one?

        • mistydrakkar

          I love when in game is great stereo sound and I play on headphones - I remember when I was a kid and play at night Alien vs Preadtor and heard something odd I was so into this game that I turned around in real to see empty room of mine ๐Ÿ™‚ That was freaking scarry.

  • Noizy Bird

    After revealing beta program i wish that this level will be playable in februar:)

    • Andy

      To me it doesn’t matter which location will be in beta ๐Ÿ˜‰ Sooner or later You’ll check that slaughterhouse ๐Ÿ˜›

      • Noizy Bird

        I think later than sooner i will visit that nice man with chainsaw for a little chit-chat:)

    • Vall

      I wish that too. This is my favourite game video. I think, that slaughterhouse, it’s gonna be awesome. I will use Warrior mode, to clear that level!

      • Noizy Bird

        So you preffer Rambo way? I think, that i try to make this level without noise, but when circumstates change i will use every heavy gun that i will have:)